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- #Divide and conquer medieval 2 total war torrent mod#
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Besides that, there are things that just feel better, like faction colours, symbols, the ring script, the custom settlements, placement settlements in the map, the number of factions that require a lot more strategy do deal with. This submod has an enormous amount of new things, scripts and factions that bring a lot of life to the game, in which every gameplay is totally different from the other and very challenging. Taking everything into account, that is, units, gameplay, custom settlements, etc, I prefer DAC (desculpa Leo).
#Divide and conquer medieval 2 total war torrent Patch#
Well, I have played both DAC and the Alternative Patch for Third Age Total War mostly because I wanted to see how a vanilla TATW game was, so I can speak about both. Its outdated, has bugs we already fixed and lacks a lot of "mandatory" new stuff we have been adding during the last years.
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Onde thing is right, dont stick with 3.2 vanilla. Sorry if I forgot to mention other submods but as far as I know none of them are still being updated. Though this submod is only multiplayer for now, they're still to release the campaign version.
#Divide and conquer medieval 2 total war torrent mod#
You could also try TATW REFORGED, wich is a MASSIVE addition of units with not much respect to the lore but there is so many people playing it currently that one cant even argue about if the mod is good or not, people seem to love it. Try DAC if you want an expansion, more lands to conquer, more units, more scripts, more EVERYTHING than what my submod offers, and dont worry about missing anything from my submod since DAC uses my stuff too, as well as I use some of them. I would say try my submod if you want like TATW vanilla with bug fixes and TONS of new stuff, aligned with what a 4.0 version of vanilla would be (I still keep this position).
#Divide and conquer medieval 2 total war torrent mods#
I am NOT criticizing DAC nor making any comparison with my own stuff, that would be nosense since both mods share stuff from each other, and each one has a different proposal. I always thought about DAC as an expansion of vanilla TATW, with out of movie-lore units, factions that are composed by peoples not large enough to be a nation, an extended map that had to be filled with lots of creativity since the lore wont provide information about it, out of lore custom settlements and so on. Now when people say DAC is like an "unoffical" patch, meaning that it is what TATW vanilla should have developt to, I feel like the name of my submod is a mistake. Its more or less clear that my submod always have been more a source of content than a submod to be played itself.īut this is over now since Im not producing custom settlements anymore and I've also already completed all the units based on the movies, soon after other mods take what they want from my stuff, my own work will have not much importance anymore. It seems like no one plays my submod anymore (did anyone ever play?), with a few exceptions of a bunch of guys who has the same thought as me about how TATW should be developed. Shieldwall is promising!ĭominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Thrones of Britannia: review, opinion on the battles, ideas for modding. Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets. Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.įollow home rules for playing a game without exploiting the M2TW engine deficiencies. Recently, Tsardoms and TGC look also very good. Stainless Steel Historical Improvement Project and Broken Crescent. If you want to play a historical mod in the medieval setting the best are: Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.